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Showing posts with label Reviews. Show all posts
Showing posts with label Reviews. Show all posts

Monday, June 6, 2011

Resident Evil 4 Retro Review - Plasma Station

A review by Plasmastation: Resident Evil series took an incredible turn in both gameplay and story in this 4th installment of the horror survival series that shocked and awed people around the world. The game was a drastic improvement for the series. This game improved on control, graphics, storyline and almost every other aspect. But of course no game is without some minor set backs...
 The story of Resident Evil 4 was about an American mercenary sent to a small Italian village to rescue the President's daughter from the clutches of an evil cult. Leon S. Kennedy makes his way through hoards of zombies to rescue Ashley, but runs into old and new foes such as Krauser, Salazar and the ruler of the cult, Saddler. As the story progresses, you learn about the reasoning behind kidnapping Ashley and the cult's motivation to take over the world. The game's story drove the game beautifully with only one exception. The dialogue was so insanely wooden that it was hard to overlook to see the brilliantly written plot line. 
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Source: Plasmastation

Mortal Kombat – CFD! Review

Sage Knox from CFD takes a look at the revival of classic Fighting Franchise.
The success of Mortal Kombat ultimately lies within the fighting mechanics. Instead of relying on the overly complicated combinations and insane frame counting of other fighting games, a player can survive the story mode and hold his own against other average players by learning a few key combos and attacks for each character. As with any skill-based game, the more time someone spends to learn a specific character’s tendencies and moves, the greater proficiency they’ll have against other players.
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Source: CFD

Games.On.Net 2 Minute Review: Hunted: The Demon's Forge (Xbox 360)

One of the biigger video games blog games.on.net says: Hunted: The Demon’s Forge does exactly what it sets out to do, which is to capture the spirit of action-packed dungeon crawls in a way all the reference sheets and miniature orc figurines in the world can't. Combat is well-paced, visceral, and unrelenting. Ranged and melee are equally enjoyable, although a tendency of the melee AI to stand in your line of fire may give sword-and-board hounds an advantage.
Graphically the game is let down by a somewhat generic fantasy design, which a hint of South American aesthetic can't rescue. On an HD monitor some minor jaggies showed up in high contrast situations, but a really laudable number of detailed textures made for some nice eye candy. Some strange lighting decisions - character models glow strangely in the deepest darkest depths - detract, but the animations are in general pretty delightful.
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Source: Games.on.net

Thursday, June 2, 2011

Game Boyz - Dead or Alive Dimensions (3DS) Review

   
Game-Boya: Dead or Alive Dimensions (referred to as DOA Dimensions in this review) has hit store shelves, and after playing much of the game, and showing it off to some friends of, I have to say that I am really impressed and amazed with how good fighting games are on the big N’s new handheld console.
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Source: Gameboys




InFamous 2 Review by GamePro



GamePro writes: "InFamous 2 is a superhero-themed sandbox game that has the unenviable task of following up a beloved title. While technical and design choices make this a bit a disappointment, some great set pieces, fun powers, and memorable battles still make for an enjoyable ride".


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Source: Gamepro

InFamous 2 Review by CVG

What made things even harder for developer Sucker Punch, however, was the way in which the inFamous name was placed eye-to-eye with Uncharted 2... by the studio's own doing. SP's declaration that it was aiming for a sequel that matched Naughty Dog's amazing standard was ballsy - or maybe just balls-out insane. 
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Source:  Computerandvideogames

Neocrisis: Hunted: The Demon's Forge Review



Neocrisis: Welcome to the dark fantasy world known as Hunted: The Demon's Forge. You are able to switch between Caddoc, a human swordsman and E'lara, a elven female archer. Both of these characters are mercenaries who go searching for a mysterious artifact. 


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Source: Neocrysis

Infamous 2 Review by G4TV


G4TV writes: "inFAMOUS 2 builds upon the excellent foundation established in its predecessor: give the player mass powers of electric destruction, present a standard good-and-evil moral duality, and let them loose in a city to do as they will. It's likely one of the best superhero-sandbox game ever made, and though it has its flaws, the game remains a polished experience from start to finish"

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Source: G4TV

Brink Review by GameExplain


GameXplain Says: "Online shooters are without a doubt one of the biggest rages in this generation's gaming cycle. Becasue of this, publishers pointlessly shoehorn multiplayer modes into games that frankly just don't need it—at times sacrificing the overall quality of the end product just to check off a bullet point on the back of the box. Splash Damage's team-focused class-based shooter Brink is quite the opposite, it's a multiplayer game that's shoehorned around a story hoping to lure in gamers looking for next best thing."

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Source: Gameexplain.co

Wednesday, June 1, 2011

DiRT 3 Surpasses all Expectations..Review by Ripten---(PC, PS3, XBOX360)


RipTen: Thankfully, DiRT 3 completely surpasses everything I was expecting when I went in. Coming off of DiRT 2, a game which left me more disappointed than anything else thanks to a severe lack of actual rallies or rally cars, DiRT 3 is a shining beacon of driving goodness.  RipTen: Thankfully, DiRT 3 completely surpasses everything I was expecting when I went in. Coming off of DiRT 2, a game which left me more disappointed than anything else thanks to a severe lack of actual rallies or rally cars, DiRT 3 is a shining beacon of driving goodness.
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Source: Ripten

Hunted: The Demon's Forge Review by The Controller Online---(Xbox 360)


The Controller Online writes:
 "Bethesda and inXile join up to bring one of the best co-op experiences the Xbox 360 has seen, in Hunted: The Demon's Forge. Fueled by their desires for more co-op games on the market, they worked together to create a rich fantasy world, where in this Action-RPG, teamwork is everything."
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Source:  Thecontrolleronline

Infamous 2 Review - Damonx---(PS3)


Damonx writes : "Beautiful, intense, super addictive ... and no shortage of adjectives to define inFAMOUS 2 . This game is one of those exclusive titles that you will not regret having invested in a PS3."
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Source: Damonx

The Sims 3: Generations Review---(PC)


IGN: "The majority of the new features introduced in The Sims 3: Generations are enjoyable enough to fiddle with, but none of them are major game changers.

Greater depth to the different life stages provides enough fresh material to make it worth revisiting your Sims’ worlds for another go around, particularly when it comes to pranking neighbors with flaming dog poo and other mischievous tricks. But Generations doesn’t usher in the same level of sweeping change found in the last few expansions. As a result, it comes across as a weak link in the chain."
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Source: IGN

Fable 3 review (PCGAMER)


PCGAMER writes: An acceptable, lighthearted RPG that’s often too simple, too staid and too black and white to be much fun.
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Source: PCGAMER

Kung Fu Panda 2: A Complete Belly Flop (Hooked Gamers)---(DS)


HG writes: "The original Kung Fu Panda for Nintendo DS was a fun, solid platformer which retold the tale of the first movie quite well. Much of the gameplay was quite reminiscent of the Metroidvania style of games in which exploration and revisiting areas play a key part in the progression of the game, which is a good thing considering the Metroid and Castlevania games are some of the best out there. So it came as quite a shock to me when I discovered that Kung Fu Panda 2 completely ditched that gameplay style and went for something a little...well, different."
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Source: Hookedgamers

Tuesday, May 31, 2011

Games Are Evil Review: Star Raiders (XBLA)


It is decidedly the Age of the Remake. Many game companies, faced with an ever-expanding audience of potential gamers, are choosing to tap into their IP vaults to create something new out of something very, very old. Some titles, such as Capcom’s 8-bit Megaman sequels, survived the test of time intact – remaining a lot of fun to play. Others, such as Incinerator Games’ remake of classic Atari space combat simulator Star Raiders, do not fare quite so well. 
Source: Gamesareevil

L.A. Noire Review


Platform: PS3 & Xbox 360
Label: Rockstar Games

What awaits Cole Phelps at the next crime scene? Will it be a couple of hopheads who overdosed on morphine and are now on the midnight train to nowhere? Or maybe a young lady whose dreams of Hollywood stardom were chewed up and spit out by the studios and who now lies naked in a park, the victim of a brutal murder? L.A. Noire confronts you with these sad situations and many more. Inspired by film noir classics and hardboiled crime fiction, this tale of a complicated and troubled cop in postwar Los Angeles makes the business of detective work absorbing and rewarding, and it’s drenched in so much authentic late-’40s style that you’ll practically be able to smell the acrid mix of glamour and corruption in the air.

The City of Angels is one of the stars of L.A. Noire, and it gets the red-carpet treatment here. The game re-creates a vast swath of the city circa 1947; though it’s by no means accurate down to the tiniest detail, those who know Los Angeles will appreciate the tremendous amount of research that clearly went into designing this version of it. (You expect to see the historic Egyptian Theatre in its proper place on Hollywood Boulevard, for instance, but seeing the Pig ‘N Whistle right next to it, which has been there since 1927, is impressive.) Your journey takes you from filthy flophouses and hobo camps to elegant mansions and the sleek, modern offices of a company that’s shaping the development of postwar Los Angeles. The architecture, which includes cookie-cutter housing developments that are springing up in droves to capitalize on the return of soldiers from the war, as well as jazz clubs where cops and gangsters alike relax after night falls, is authentic and makes this Los Angeles an absorbing and immersive place.

And it’s not just these big things that the game gets right. As a detective, your work investigating crime scenes is often about the smallest details, and the richness of these details in L.A. Noire makes rummaging around grisly crime scenes and perusing the personal effects of victims a compelling process. The homes of murder victims feel lived in as a result of pictures on the walls, notes pinned on refrigerators, and clothing tossed on the floor and forgotten. Pick up an official document while rummaging through some files and you’ll see that it looks genuine right down to the fine print. This attention to detail makes the often unsavory business of being a detective deeply absorbing. On top of this, the period fashions, actual automobiles, and music of the era–along with a score that evokes the style of some of the great composers of film noir–weave an intoxicating spell that’s sure to stir the heart of anyone with a fondness for 1940′s style. The art direction that pervades every aspect of L.A. Noire is simply outstanding, and it’s a huge part of what makes this game such a memorable experience. And if you want the game to look more like Out of the Past than Chinatown, there’s an option to play in crystal-clear black and white.


Another poor sap meets a violent end in the City of Angels.

But all that attention to detail wouldn’t amount to much if it weren’t in the service of a game that was worthy of it. Thankfully, L.A. Noire is worthy. You play as Cole Phelps, a young veteran of World War II who enlists in the L.A.P.D. in 1947. Phelps is played by Aaron Staton, best known for his role on Mad Men, and thanks to L.A. Noire’s use of a new technology called motion scanning, his performance goes far beyond voice acting. Phelps’ face is Staton’s face, and while motion scanning doesn’t quite capture all the soul of an actor’s performance, it nonetheless allows for a great deal of the subtlety of that performance to come through. It may take a bit of adjustment, seeing almost-but-not-quite-real faces on these characters, and there’s sometimes a bit of a blurriness around the lips that can be distracting. But for the most part, it’s very effective, allowing for rich and nuanced performances that seem to fully inhabit the world of the game. And this isn’t just for show. The story of L.A. Noire hits harder because its characters look and sound so believable. Phelps’ commanding officer Captain Donnelly has a passion for swift, merciless justice and a preacher’s gift for oratory, while the weathered face of Herschel Biggs, one of many partners you have throughout the game, speaks volumes about his years on the force. The performances have a concrete impact on gameplay, too. When you’re interrogating a suspect or questioning a witness, it’s the facial expressions of a real person that you’re reading when determining what approach to take.

You start out playing Phelps as a newly recruited uniformed officer. When a call comes in over the radio that a few homicide detectives need some assistance, you make your way to the crime scene and get your first crack at investigation. While investigating, you move Phelps around the environment and look for clues. Of course, not everything in any given location is going to be relevant to your investigation, and at first, the process can feel a bit silly. You might pick up empty beer bottles, hairbrushes, rolling pins, and other meaningless stuff, making Phelps move them around in his hand as if they might conceal vast significance while he mutters to himself (and to you) that these particular items have no bearing on the case. But as you progress, you develop a sharper eye for what things in an environment might be relevant. By default, the game indicates that you’re near something you can examine with chimes and controller vibration, but with this option turned on, investigations often boil down to just walking Phelps over every inch of an area, waiting for those indicators to go off. Turning these off makes investigation far more involving and encourages you to carefully study the environment looking for anything that might give you insight into the case. You still know when you’ve found everything important in a given location because the investigation music fades out, though if you like, you can also turn this indicator off.

Phelps goes above and beyond the call of duty to close this first case himself, but it’s not out of a selfless wish to protect and serve. He has a cold ambition to rise up the ranks in the department, and it’s not long before his drive pays off politically. This determination also isolates him from his fellow cops and makes him a bit hard to root for initially, but this only makes him a better noir protagonist. He’s a deeply flawed hero, and as the game progresses, you learn more about the experiences that turned him into the man he is today, and he develops in some fascinating ways as the narrative approaches its powerful conclusion. It takes quite a while for the story to build up steam, but the excitement of the later chapters makes the more deliberate pace of what came before well worth it. And you don’t need to be a fan of film noir and hardboiled crime fiction to appreciate this tale, but if you are, you may take particular pleasure in the inspiration L.A. Noire takes from many terrific sources. (James Ellroy’s bloody epic L.A. Confidential is a particularly clear influence.)


Some cool cucumbers can be tough to read.

As Phelps makes a name for himself in the department, he’s called upon to start heading investigations himself, and that means questioning witnesses and interrogating suspects. During interrogations, you select something to question the witness or suspect about from a list in your notebook. (This is partly why thorough investigation of a crime scene is important; if you miss an important clue, you won’t be able to ask people about it, which may prevent you from getting vital information.) Once the person responds to your question, you have three choices. If you believe the person is being honest and forthright with you, you can select Truth, which results in Phelps responding positively to the witness or suspect and coaxing more information out of him or her. If you think a person is being less than entirely honest, you can select Doubt, which often translates into “press the witness or suspect harder,” and if your instincts are correct, this generally results in the suspect giving up something useful. But if your instincts are wrong and the person was cooperating, this approach results in him or her reacting negatively, which gives you nothing. Finally, if you think the person is lying to you and you have a piece of evidence that proves it, you can select Lie. In this case, you have to back up what you’re saying with evidence. For instance, if you ask a suspect what shoe size he wears and he tells you he wears a size 9, you can use the size 8 work boots you found in his home to prove that he’s lying.

Source: Gamespot 

Monday, May 30, 2011

Road to E3 2011: Street Fighter X Tekken


Street Fighter X Tekken (that “X” is conspicuous “cross” by a way) is a crossover warrior between Capcom and Namco. Unlike a Vs series, Street warrior X Tekken is a some-more traditional, reduction over a tip warrior that plays really identical to Street Fighter. The diversion is a tab group fighter, so we have dual characters we can switch between via a fight.

We’ve had a possibility to play with a few of a characters, though in an early stage. The differences in a fighting styles between Tekken impression and Street Fighter characters creates balancing a diversion a formidable job, so Capcom has been wavering to uncover off many of a playable characters. So distant a reliable register is: Ryu, Chun-Li, Guile, Kazuya Mishima, Nina Williams, Abel, Bob, King, Marduk, and Ken Masters.

Capcom pronounced they wish any impression to have a matchup rival, so design a announcements to be in pairs. Most, if not all of a announced characters will expected be playable.

Last time we saw a diversion a change was still approach off. Marduk was positively invalid opposite Ryu and Ken. So a biggest priority is checking out how a change has come along. Pairing adult a missile complicated Street warrior characters with a some-more tighten fight Tekken fighters is tricky, though if anyone can lift it off it’s Capcom.

Likewise, Capcom hasn’t pronounced most about a arenas, though they’re ostensible to be a brew of both franchises, so we’re meddlesome to see how those play out.


Source: IGN

Infamous 2 Review


Genre: Third-Person Action 
Publisher: Sony Computer Entertainment
Developer: Sucker Punch
Release Date: June 7, 2011
MSRP: $59.99
Exclusively on: PlayStation 3


We can not deny that we approach this Infamous 2 with some reluctance. No reason to doubt its quality since the first well showed what could give the franchise itself, but because Sucker Punch was not an easy task to try to raise the bar. Moving from a game notable for an outstanding, especially when we have a very direct then, is a challenge even more complicated. But they have succeeded. Taking note of everything that worked in the first game, amending that no terms of taste and seasoned with their own innovations, they have managed to turn your creature into a must for PlayStation 3...


Meristation: inFamous 2 Review

Friday, May 27, 2011

Codemaster's Dirt 3 review


So you want to know that what real racing is? Dirt 3 really, really wants you to love rally racing as much as it does. Dirt 3 completely biased on difficult roads and over long distances. You will learn to play that how difficult sports is and how hard and durable it is to keep your off-road vehicle on the road in muddy terrain.
The main formula of dirt 3 has taken from the 2009's dirt 2. More cars, tracks, locations, new mods in single and multiplayer.

 
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