Glider Content

Tuesday, May 31, 2011

Call of Duty Elite: First Official Screens and Details


Today, Activision is pleased to announce Call of Duty Elite, an all-new service that will revolutionize the Call of Duty franchise when the service launches this fall. This new service will provide the Call of Duty community with new ways of interacting with each other and share valuable statistical information to the hardcore Call of Duty player.

Read Full
Source: Examiner

Call of Duty Elite Trailer Leaked


Jeff Gerstmann, giantbomb.com staff member, just tweeted that someone has leaked one of the most anticipated trailers for the Call of Duty series. The Elite trailer, not scheduled to be released until tomorrow, was leaked just a few minutes ago by an unknown source. Unfortunately, it was pulled down by Activision almost immediately.


Source: kingps3

New Catherine screenshots---Xbox 360

Atlus just released new screenshots of Catherine.

View Screet Shots
Source: Gamingeverything

Call of Duty Elite beta coming this summer, sign-ups being taken now


XMNR: More Call of Duty Elite details have come out after the first slipping out yesterday. More importantly, the Call of Duty Elite website has gone live and is taking sign-ups for the beta test that is set to begin this summer.
Read more
Source: Examiner

Games Are Evil Review: Star Raiders (XBLA)


It is decidedly the Age of the Remake. Many game companies, faced with an ever-expanding audience of potential gamers, are choosing to tap into their IP vaults to create something new out of something very, very old. Some titles, such as Capcom’s 8-bit Megaman sequels, survived the test of time intact – remaining a lot of fun to play. Others, such as Incinerator Games’ remake of classic Atari space combat simulator Star Raiders, do not fare quite so well. 
Source: Gamesareevil

Black Nintendo 3DS Down to DSi Prices


Now you can pick up a black Nintendo 3DS for the same price as a DSi XL cost this time last year.
3DS prices have reached a new low in the UK. Amazon.co.uk have started selling the Cosmic Black 3DS for under £160. Confusingly the black version is £10 cheaper than the blue. It seems likely that this is a temporary mistake and that prices will soon be matched. The question is; which price will they stick with?
Source: 3DSBUZZ 

Windows 8 to Play Xbox 360 Games?


Windows 8 users will be able to play Xbox 360 games on their PC. If you are thinking that why Microsoft would do that? Actually Since software giant plans to launch Xbox 720 (not the real name) in few years, Xbox 360 game sales on PC will not only give company additional revenue but will also extend current generation hardware lifespan.
According to our sources, Xbox 360 on PC will have a subscription fee (just like Xbox Live). However, when it comes to online gaming, it will use Windows Live Marketplace and as a result, PC owners will not be able to compete against console owners (at least in initial stage), due to plausible frustrations (mouse vs. controller).
However we are not sure about this news that "would Microsoft would do that or not" because its only a rumor.
Source: RumorPedia

Nintendo Wii 2 Spec revealed


Nintendo has revealed some of the information and specification of their Next generation Wii, however, we are not yet sure about such spec and information as we have collected these spec and info from other sources.
An internal document from Nintendo has surfaced on the Internet highlighting the hardware specs of the new Nintendo “Project Cafe” device otherwise known as the Wii HD or Wii 2.
If this document is correct, we’re looking at something very comparable or better than current generation laptops on the market today. 
Props to Neogaf & @MrOrangeFace
CPU – Custom IBM Power 6 Chip (Codename Fox), Quad Core 3.5Ghz
Graphics – Custom AMD RV770 (Codename Wolf) 766Mhz
RAM – 512MB XDR2 DRAM (Main), 1024 GDDR5 VRAM (Video), 16MB eDRAM
Storage – 2.5″ 250/320GB SATA & Expandable storage via SD/SDHC card up to 64GB
Media – Custom Bluray & compatible with Nintendo GameCube Game Discs & Wii Disc
Display – Composite – 480i, S-Video – 480i, Component – 480/720/1080, HDMI – 480/720/1080
From the looks of things, Nintendo is gearing up properly. The only things that remains to be seen is if this is legit.
Source: N4G

Uncharted 3: Drake’s Deception beta details released


Uncharted 3: Dreake's Deception, one of the most prelude PlayStation 3 outgrowth. Developer Naughty Dog already teased a information of Multiplayer beta few months ago.now they’ve explained what gamers can expect on June 28th, when the beta begins.
If you purchased Infamous 2 and you got a voucher for the Uncharted 3 multiplayer beta, then you’re in luck. You’ll get access to the beta on the first day, June 28th. Everyone else will be able to get in on the fun on July 4th. The beta will run through July 13th, and players will be able to experience nine multiplayer game modes on two maps. You’ll be able to create and customize your character, whether you’re a hero or a villain, and even play Nathan Drake himself in multiplayer, if you choose.
Fans of traditional multiplayer gameplay styles will get their favorite modes in the beta. Team deathmatch and free-for-all deathmatch are included, as is a three-way team deathmatch mode where three teams of two players each face off. There’s also an objective based multiplayer match, where teams compete to finish objectives assigned first while stopping the opposing team from completing their own objectives.

The beta will also include some new gameplay modes, including “Plunder,” which lets players compete to capture a treasure, and “High Stakes,” where players can gamble with their experience points and money in a game where the winners take all. Developers also teased a number of co-op multiplayer modes, but didn’t want to release details too soon, especially with E3 coming next week. With luck, we’ll see campaign or mission co-op play.
The Uncharted 3 beta also throws a bone to losing teams in multiplayer matches that are simply being hammered by the winning team. They’re called Power Plays, and just like the hockey term, they’re meant to give a losing team a leg up on the winning team so they can get back in the game. Power Plays only last for one minute, but while they’re up, they can turn the tide of the match. For example, in the “Marked Man” power play, a person on the winning team is marked, and the losing team gets three points if they kill him. The winning team gets a special medal if they keep the marked player alive, and double cash for everyone on the losing team they kill. In the “Exposed” power play, the winning team’s position is revealed to the losing team.
Uncharted 3 also includes Boosters, just like the previous games. They’ve been modified a bit to give you experience if you use your boosters, both in multiplayer and in single-player. Most of the boosters in the multiplayer beta include abilities that allow you to modify weapons, get back at the person that killed you last, reduce your respawn time, and even get extra ammo when you taunt an opponent you just killed. That’s only the tip of the iceberg: the Uncharted 3 beta also includes new weapons, new character customization option and more.
Source: Geek

DS Lite drops to $99 June 5th


Nintendo certainly isn’t going to help those 3DS sales with a price drop the company just announced that will happen the day before E3 starts. The DS Lite is going to have $30 knocked off its price meaning that $129.99 price point is going to drop to an enticing $99.99 on June 5.
That’s going to be impulse purchase territory for a lot of gamers. Got an old DS showing it’s age? $99 gets you a new one. That’s not even the price of two Xbox or PS3 games.
Nintendo is also going to entice you to buy some of the most popular Mario games ever released for the system(s) by changing their box color to red. The titles getting this repackaging include:
New Super Mario Bros.
Mario Kart DS
Super Mario 64 DS
Mario Party DS
Mario & Luigi: Bowser’s Inside Story
Mario vs. Donkey Kong: Mini-Land Mayhem!
The price cut comes just 3 weeks after Nintendo dropped the Wii to $149.99 and bundled it with Mario Kart DS. It also arrives just before the official unveiling of the Wii 2 which is scheduled for release late in 2012.
With nearly 49 million DS units sold across the U.S. alone, you have to wonder whether Nintendo truly still thinks there are gamers ready to pick up its last generation handheld for the first time, or if this is a move to clear mounting stocks of the device.

Source: Geek 

Cold War between Samsung and Apple

Once again there is cold war between Apple and Samsung.
The tit-for-tat battle between Samsung and Apple over patent infringement rages on. Apple got permission to see prototypes for upcoming Samsung phones and tablets last week. Samsung wasn’t about to take the ruling lying down, so they submitted their own motion, demanding that Apple turn over prototypes for its future products, including the iPhone 5 and the iPad 3, for inspection by Samsung’s legal team.
When Apple initially filed suit against Samsung in April, they pointed to similarities between the iPhone and iPad and the Samsung Galaxy S line of phones and the Galaxy Tab tablets as indicators that the design and trade dress of Apple products had been violated, and that Samsung had tried specifically to make the Galaxy products look like Apple products in order to sell more of them. Samsung promptly countersued, claiming that Apple violated over 10 of Samsung’s patents in its devices.
Apple’s motion for Samsung to disclose its prototypes is a little different from Samsung’s motion. First of all – as Apple pointed out in court – Samsung can’t claim that their intellectual property or marketing would be damaged by Apple getting their hands on new Samsung devices. Samsung has been actively discussing, marketing, and even giving away its upcoming products, with over 5,000 of the new Galaxy Tab 10.1 tablets gifted to Google I/O attendees. That lack of secrecy was one reason the San Diego judge ruled in Apple’s favor.
Source: Geek

Kung Fu Panda 2


Platform: Wii, Also on 3DS, PS3, Xbox 360
Genre: Action, Adventure
Developer: THQ
Publisher: THQ

Last year, THQ released the uDraw tablet, a Wii-specific peripheral that would allow for precise drawing and other types of gameplay not possible with the Wii remote. Since then it seems like THQ has been trying to force games to use the peripheral, rather than design interesting games with the peripheral as the showcase. This is the case with Kung Fu Panda 2.

Kung Fu Panda 2's story is set after that of the film. Po and the rest of the Furious Five find themselves troubled by wolves, gorillas, and komodo dragons. With the help of the Kung Fu masters, Po has to uncover the plot behind this siege and put a stop to it. The story is just OK, but it does fit nicely into the larger Kung Fu Panda universe, with the characters behaving true to their big screen counterparts.


The gameplay in Kung Fu Panda 2 is pretty standard for a third-person action game. Playing as Po, you have a light and strong attack, as well as three special attacks that you learn as you progress through the game. In addition you can toss enemies into the air and slam your own butt into the ground to knock them off their feet. There are also dodging and countering elements, and you can summon one of the Furious Five to deliver a quick below once a meter is filled.

There's nothing wrong with this gameplay in theory, but it's ruined by a crazy control scheme. You essentially have to play without a controller. You move by tracing around the tablet and attack by quickly swiping the pen in different directions. It's hard for me to believe that a control scheme like this still makes its way to release when countless DS games have already tried and failed at it. A stylus is simply inferior to buttons when it comes to action gameplay. It was madly frustrating trying to turn Po in the right direction to grab ahold of something or plan out attacks. I quickly learned that the best way to handle combat was to madly swipe the pen in any direction rather than try to apply any sort of strategy.

The most baffling thing to me though, is why the entire game had to use the uDraw. There are coloring pages and a mini-game included that make sense for the tablet. Why not just use the peripheral for those two elements and use a traditional button-based control scheme for the action parts?

Story mode aside, the other elements are pretty weak as well. There are plenty of drawings you can color, and these drawings pop up around the environments in the story, which is pretty cool, but the other mini-game is not. It's basically a pet simulation where you have the chance to play with a baby Po and customize his environment. There's not much meat to it, and it feels like something that was tossed in as an afterthought.

Source: IGN

L.A. Noire Review


Platform: PS3 & Xbox 360
Label: Rockstar Games

What awaits Cole Phelps at the next crime scene? Will it be a couple of hopheads who overdosed on morphine and are now on the midnight train to nowhere? Or maybe a young lady whose dreams of Hollywood stardom were chewed up and spit out by the studios and who now lies naked in a park, the victim of a brutal murder? L.A. Noire confronts you with these sad situations and many more. Inspired by film noir classics and hardboiled crime fiction, this tale of a complicated and troubled cop in postwar Los Angeles makes the business of detective work absorbing and rewarding, and it’s drenched in so much authentic late-’40s style that you’ll practically be able to smell the acrid mix of glamour and corruption in the air.

The City of Angels is one of the stars of L.A. Noire, and it gets the red-carpet treatment here. The game re-creates a vast swath of the city circa 1947; though it’s by no means accurate down to the tiniest detail, those who know Los Angeles will appreciate the tremendous amount of research that clearly went into designing this version of it. (You expect to see the historic Egyptian Theatre in its proper place on Hollywood Boulevard, for instance, but seeing the Pig ‘N Whistle right next to it, which has been there since 1927, is impressive.) Your journey takes you from filthy flophouses and hobo camps to elegant mansions and the sleek, modern offices of a company that’s shaping the development of postwar Los Angeles. The architecture, which includes cookie-cutter housing developments that are springing up in droves to capitalize on the return of soldiers from the war, as well as jazz clubs where cops and gangsters alike relax after night falls, is authentic and makes this Los Angeles an absorbing and immersive place.

And it’s not just these big things that the game gets right. As a detective, your work investigating crime scenes is often about the smallest details, and the richness of these details in L.A. Noire makes rummaging around grisly crime scenes and perusing the personal effects of victims a compelling process. The homes of murder victims feel lived in as a result of pictures on the walls, notes pinned on refrigerators, and clothing tossed on the floor and forgotten. Pick up an official document while rummaging through some files and you’ll see that it looks genuine right down to the fine print. This attention to detail makes the often unsavory business of being a detective deeply absorbing. On top of this, the period fashions, actual automobiles, and music of the era–along with a score that evokes the style of some of the great composers of film noir–weave an intoxicating spell that’s sure to stir the heart of anyone with a fondness for 1940′s style. The art direction that pervades every aspect of L.A. Noire is simply outstanding, and it’s a huge part of what makes this game such a memorable experience. And if you want the game to look more like Out of the Past than Chinatown, there’s an option to play in crystal-clear black and white.


Another poor sap meets a violent end in the City of Angels.

But all that attention to detail wouldn’t amount to much if it weren’t in the service of a game that was worthy of it. Thankfully, L.A. Noire is worthy. You play as Cole Phelps, a young veteran of World War II who enlists in the L.A.P.D. in 1947. Phelps is played by Aaron Staton, best known for his role on Mad Men, and thanks to L.A. Noire’s use of a new technology called motion scanning, his performance goes far beyond voice acting. Phelps’ face is Staton’s face, and while motion scanning doesn’t quite capture all the soul of an actor’s performance, it nonetheless allows for a great deal of the subtlety of that performance to come through. It may take a bit of adjustment, seeing almost-but-not-quite-real faces on these characters, and there’s sometimes a bit of a blurriness around the lips that can be distracting. But for the most part, it’s very effective, allowing for rich and nuanced performances that seem to fully inhabit the world of the game. And this isn’t just for show. The story of L.A. Noire hits harder because its characters look and sound so believable. Phelps’ commanding officer Captain Donnelly has a passion for swift, merciless justice and a preacher’s gift for oratory, while the weathered face of Herschel Biggs, one of many partners you have throughout the game, speaks volumes about his years on the force. The performances have a concrete impact on gameplay, too. When you’re interrogating a suspect or questioning a witness, it’s the facial expressions of a real person that you’re reading when determining what approach to take.

You start out playing Phelps as a newly recruited uniformed officer. When a call comes in over the radio that a few homicide detectives need some assistance, you make your way to the crime scene and get your first crack at investigation. While investigating, you move Phelps around the environment and look for clues. Of course, not everything in any given location is going to be relevant to your investigation, and at first, the process can feel a bit silly. You might pick up empty beer bottles, hairbrushes, rolling pins, and other meaningless stuff, making Phelps move them around in his hand as if they might conceal vast significance while he mutters to himself (and to you) that these particular items have no bearing on the case. But as you progress, you develop a sharper eye for what things in an environment might be relevant. By default, the game indicates that you’re near something you can examine with chimes and controller vibration, but with this option turned on, investigations often boil down to just walking Phelps over every inch of an area, waiting for those indicators to go off. Turning these off makes investigation far more involving and encourages you to carefully study the environment looking for anything that might give you insight into the case. You still know when you’ve found everything important in a given location because the investigation music fades out, though if you like, you can also turn this indicator off.

Phelps goes above and beyond the call of duty to close this first case himself, but it’s not out of a selfless wish to protect and serve. He has a cold ambition to rise up the ranks in the department, and it’s not long before his drive pays off politically. This determination also isolates him from his fellow cops and makes him a bit hard to root for initially, but this only makes him a better noir protagonist. He’s a deeply flawed hero, and as the game progresses, you learn more about the experiences that turned him into the man he is today, and he develops in some fascinating ways as the narrative approaches its powerful conclusion. It takes quite a while for the story to build up steam, but the excitement of the later chapters makes the more deliberate pace of what came before well worth it. And you don’t need to be a fan of film noir and hardboiled crime fiction to appreciate this tale, but if you are, you may take particular pleasure in the inspiration L.A. Noire takes from many terrific sources. (James Ellroy’s bloody epic L.A. Confidential is a particularly clear influence.)


Some cool cucumbers can be tough to read.

As Phelps makes a name for himself in the department, he’s called upon to start heading investigations himself, and that means questioning witnesses and interrogating suspects. During interrogations, you select something to question the witness or suspect about from a list in your notebook. (This is partly why thorough investigation of a crime scene is important; if you miss an important clue, you won’t be able to ask people about it, which may prevent you from getting vital information.) Once the person responds to your question, you have three choices. If you believe the person is being honest and forthright with you, you can select Truth, which results in Phelps responding positively to the witness or suspect and coaxing more information out of him or her. If you think a person is being less than entirely honest, you can select Doubt, which often translates into “press the witness or suspect harder,” and if your instincts are correct, this generally results in the suspect giving up something useful. But if your instincts are wrong and the person was cooperating, this approach results in him or her reacting negatively, which gives you nothing. Finally, if you think the person is lying to you and you have a piece of evidence that proves it, you can select Lie. In this case, you have to back up what you’re saying with evidence. For instance, if you ask a suspect what shoe size he wears and he tells you he wears a size 9, you can use the size 8 work boots you found in his home to prove that he’s lying.

Source: Gamespot 

PS3 Wireless Stereo Headset

Platform: PlayStation 3
Release Date: September 2011
Price: $99.99
Best for: FPS Games

Sony says it is going to be  the official PS3 Wireless Stereo Headset – the latest addition to the PlayStation 3 accessories family. The official PS3 Wireless Stereo Headset will be available for $99.99 (MSRP) at retailers nationwide this September. Featuring 7.1 virtual surround sound, the Wireless Stereo Headset lets you hear all the minor in-game audio clues clearly, whether you are in a firefight in a first-person shooter game or racing for the checkered flag. Connecting the Wireless Stereo Headset with PS3 is made easy with the included USB Wireless Adapter. Precise volume controls and accessible microphone mute make it so you never have to interrupt gameplay to fumble for buttons. You can easily stay informed about battery status, sound controls, etc. with on-screen headset status updates. On top of that, the Wireless Stereo Headset also offers the highest quality voice chat for crystal clear online conversations. The mic is retractable so you can put it away if you just want to listen to music or play a single player game.

Stereo Headsets would be a best gaming accessory for FPS Games like Call of Duty, Medal of Honour, Crysis etc...Now throw out your old low quality headset and just wait for fully 3d surrounding sound Wireless Stereo Headset, however, you have to wait until it's release.

Source: PS3 News



 
Design by Free WordPress Themes | Bloggerized by Lasantha - Premium Blogger Themes | Sweet Tomatoes Printable Coupons